On Morrowind and Non-Western Fantasy Cultures

I hear you groaning, dear reader.  “Another Morrowind post?  Pike, you need to start playing something else!”

And perhaps I do, but not before I write up a little treatise on it and what makes it so special.  I mean, it’s far from a perfect game.  The actual gameplay itself, in fact, is somewhat flawed.  It’s certainly not bad, but it’s not astounding, either, and the combat system is almost universally criticized.  Just what is it about Morrowind, then, that draws you in?

For me, it’s the in-game culture.  You see, while other people bandy around the idea of less-generic fantasy, Morrowind pulled this off with aplomb ten years ago.

It’s really an anomaly not just among the general fantasy genre but within the Elder Scrolls series itself.  The first two games in the TES main series were called Arena and Daggerfall, and although they both achieved cult classic status there’s also a reason why most people today haven’t heard of them, so don’t feel too bad if you haven’t, either.  Anyways, these two games set the general tone for the series as a very Dungeons and Dragons inspired medieval fantasy.  Arena took you across the entire continent of Tamriel and every province could have been lifted directly from Lord of the Rings, if Lord of the Rings had been built in Minecraft.  Daggerfall limited you to a smaller area (in theory, anyway– its random map generation was nearly limitless), but the overall style was still the same.

Then Morrowind came along.  Morrowind is populated by Dark Elves, or Dunmer in their native tongue.  And that is where all similarities to traditional western fantasy end.

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Morrowind is not medieval Europe.  Morrowind was actually inspired by Egyptian, early Japanese, and Middle Eastern cultures.  And the keyword “inspired” is very important, here, because the developers and artists didn’t just take those cultures and transplant them, wholesale, into Tamriel.  Instead, they used these cultures as inspirations to create their own very vibrant land and people.

Let’s start out by talking about the world.  There are no horses in Morrowind.  There are, however, giant dinosaur things which are used as pack animals.

Say hello to a Guar.
Say hello to a Guar.

There are also flying reptile things

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Lots of them.

And gigantic fleas the size of elephants (or larger) which are used to travel from town to town.

d11IlInsects are actually a major part of society here on Vvardenfell, where various giant bugs are farmed and ranched.  The are no sheep or cows here, only giant floating jellyfish.

morrowind_small_netchbull-1Now let’s talk about the inhabitants of this strange land.  Traditionally the Dunmer are nomads who live in yurts.  Yurts.  There are major characters of this game who spend the entire game quite happily living in a yurt.  When was the last time you saw that in a fantasy game?  They dress like nomads do, too, wearing different types of clothing depending on where their tribe is currently located, based on what resources are available to them.  There has been a shift from this traditional style of living toward living in buildings in cities like the Empire does, and the traditional nomadic Dunmer– called Ashlanders– are not particularly happy about this development.  Still, these city-dwelling elves don’t live in anything that we would remotely identify as a traditional house.  They live in these:

balmora-thieves-hideoutOr these:

Ald'ruhn_Fighters_GuildOr these:

vvard_big_tel_moraSo we’ve got a bunch of elves who ranch bugs and wear clothes made out of insect shells and giant jellyfish leather wandering around and living in houses that may be inspired by Middle Eastern or Asian architecture or may also be a giant mushroom.  This just gets better and better, doesn’t it?

Let’s keep going.  Traditionally the Dunmer worship the Daedra, powerful demonlike gods whom most of civilized Tamriel won’t touch with a ten-foot-pole.  But for the past several generations the citygoing Dunmer have been worshipping three “mortal” gods who make up what is called the Tribunal.  The Tribunal consists of a powermad and ruthlessly intelligent woman named Almalexia, a reclusive wizard building himself a literal clockwork universe named Sotha Sil, and finally Vivec, a bi-colored warrior-poet who may or may not be both male and female at the same time.

Needless to say, they’re a pretty fantastic trio.

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They’re watching you, scum.

Much like the Dunmer themselves, the gods are neither good nor bad.  They exist in a constant state of gray between the two extremes and they are capable of much good and also much evil.  The Morrowind universe is not black and white.  The Dunmer are intensely xenophobic.  Slavery is legal.  So is assassination.  And yet, as you play the game, you come to care for this place and its people anyway.  And that, readers, is the true triumph of Morrowind and how its very non-standard and non-Western culture is used as a fantastic narrative device.  Your character isn’t the only one to come into this world as an outlander– you do, too.  Then as you come to know and love the land and its inhabitants, you can decide whether or not to save it.  You learn about this strange new world as you go along and then travel through an arc much as your character does.  Would this have worked out as well in a more traditional fantasy setting?  Maybe, or maybe not.  I’m leaning toward the “maybe not”.

Unfortunately, although the series continues, The Elder Scrolls has yet to achieve another setting as intensely unique as Morrowind’s.  Although originally established as a rainforest, Talos conveniently showed up and turned Cyrodiil into an idealized medieval England just in time for Oblivion.  (This is what that guy in Whiterun is always yelling about, by the way.)  While this is a neat piece of lore, it does mean that Oblivion was largely set in a very traditional fantasy setting.  The next game, Skyrim, went for something slightly more exotic by making everything Nordic-themed, but that is still an overall very “safe” Western setting.  The upcoming TES Online has the potential to do some interesting things with provinces like Elsweyr and Hammerfell, but seeing as they’ve already retconned out the aforementioned Talos story and cemented Cyrodiil as an Idealized Medieval England simulator regardless of time period, my hopes for anything beyond fleeting oddities aren’t very high.

So here I am, waiting.  Waiting for more elves that live in yurts and adorn themselves with tribal tattoos and crazy piercings.  Waiting for more games that take their fantasy out of Western Europe, and not just for one throwaway setting or expansion pack.

Meanwhile, I’ll be in Vvardenfell.

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A Re-examination of the so-called ‘Tyranny’ of Dr. Ivo Robotnik

Perhaps one of the best-known faces among gaming’s antagonists, Dr. Ivo Robotnik (aka Dr. Eggman or just Eggman) is the longtime foe of Sonic the Hedgehog and has grown famous for his lust for the Chaos Emeralds and the quest to roboticize all living things within his empire.

Or that’s the Blue Blur’s official line, anyway. If you are inclined to put aside your prejudices and overlook the propaganda, I’d like to highlight what I believe to be the truth behind these lies, which can be demonstrated by facts that no amount of Sonic’s lies can obscure.

First, and most simply, let us consider the sheer endurance of Robotnik. No matter how many times Sonic’s gang of insurgents sabotages his plans, destroying an absolutely staggering array of material (including several vast space stations) he always returns. Some would say this proves his lust for power; I say it proves his resilience and his capability. How many of us could go through even one loss on the scale of Robotnik’s and recover, let alone do so over and over? He is clearly an unrivaled master of planning and forethought if he always has the necessary resources to rebuild, and in these troubled times I think we can agree someone with a proven record of excellence in planning.

Nothing to lose but your chains!
Nothing to lose but your chains!

This leads into the greater thrust of my thesis though. Planning is only part of the story and it can be used to plot evil as well as good. What does Dr. Robotnik use his considerable talents for? Sonic’s cadre claims it is to enslave, which is a handy fiction, but let’s look at who is making that claim. Sonic the Hedgehog is “the fastest thing alive”, capable of unbelievable feats of speed and dexterity. He is, in point of fact, uniquely fast and strong. Few things can even pose a threat for him, and only Robotnik’s most dedicated and specialized units such as Metal Sonic have ever slowed him down. Robotnik, meanwhile, gives us a great clue in his name, whether it’s his true name or a nom de guerre. The term ‘Robotnik’ is a word meaning “Worker” in the Polish, Czech, and Slovak languages. Indeed several underground papers in Polish history have borne the name “Robotnik”, and in 19th century Czech areas, peasants revolting against landowners were referred to as “Robotniks”. Does this by itself prove anything? No; but it does help in providing an understanding of Dr. Robotnik’s operations and motives.

Dr. Robotnik’s roboticization policies are intended to convert the animal population of Möbius into robotic equivalents. This is portrayed as being a truly evil act – but who is responsible for this portrayal, and what do they gain from it? The answer is Sonic, and what he stands to gain is the preservation of his status as an elite. This is the crux of my argument, so let’s make sure it’s properly outlined. Sonic is the arch-bourgeoisie, he is capable of feats unique to any living being on Möbius, and he is special precisely because of this. A couple of his allies are also special, but they have their own unique qualities as well – Tails has two tails and can fly with them; Knuckles can punch like Vodka Drunkinski – and Sonic tolerates them only insofar as they are subservient to him and never steal his primacy in the spotlight. The other animals, the ones ‘rescued’ from Robotnik’s machines, are universally average. None of them have any outstanding qualities which we are shown. They will never be as fast as Sonic or as tough as Knuckles, or able to fly as Tails can – unless they adopt the technological power offered by Dr. Robotnik.

Robotnik’s policies are raising every animal on the planet to parity with Sonic and his cadre’s powers. They are becoming faster, stronger, and gain abilities such as flying or operating aquatically. Robotnik is a revolutionary figure who is trying to overthrow the existing order, and Sonic is a reactionary, counter-revolutionary whose sole objective is maintaining his position of primacy and privilege. Witness, for example, how animals ‘released’ from Robotnik’s exosuits are completely unharmed. They are immediately aware of their surroundings, they are in perfect physical condition, and they are evidently in no way permanently attached to those machines. It is also telling that the second they are ‘set free’ they bound away from Sonic at top speed – except those who have no such luxury, because Sonic destroys a squirrel’s flight units while it is several thousands of feet in the air (cf. Sonic 2, Sky Chase Zone). In short Robotnik’s machinery is painless and its only purpose is to enhance the inhabitants of it. Sonic cannot stand for this.

Sonic also enforces patriarchal values and denies the agency of Amy.
Sonic also enforces patriarchal values and denies the agency of Amy.

Sonic (tellingly a blue creature, the traditional color of Tories and the phrase “blue-blooded”) is surely a figure of hate to these creatures, who don’t even presume to equal him, but only to exceed their own bodily limitations. He will have none of that. Only he, and to a lesser extent his biologically gifted and ideologically pure allies, may possess any form of exceptionalism. Only he may stand out from the crowd. Only he may be special. By virtue of nothing more than birth he is to be elevated and venerated and he will brook no challenge from Robotnik – the Worker, dressed in red and black, the very flag of revolution. He fights violently and campaigns tirelessly to defeat absolutely any and all technological developments made by Robotnik and to keep Möbius in its pastoral state. This is a handy secondary effect of his oppressive crusade, as it allows him to paint his side as the one supporting a pristine, natural world opposed to the artificiality and machinery of Robotnik’s. These is never any examination on Sonic’s part of why one should be inherently better than the other, never any attempt to seek an agreement with Dr. Robotnik, never any consideration that perhaps those animals are encased in machinery not by force but by choice, to enhance their own capacities and labor in a worker’s collective for the benefit of all. A final damning comparison: Robotnik seeks the Chaos Emeralds to power vast machinery, enhancing again the power of many citizens and providing who-knows-how many jobs. Sonic seeks them in order to enhance his own power, becoming even more superlatively strong and unassailable.

I hope this essay has demonstrated why the presented, official line put out by Sonic propagandists should be doubted and questioned. Robotnik may not be perfect (Though it bears mentioning he is far from paranoid – his objectives have as I said been repeatedly foiled by Sonic and he faces a constant threat from the reactionaries and their running echidnas) but he is clearly the superior moral force in this struggle, one who seeks to ensure equality not by keeping everyone equally subservient but by making them equally capable, equally free.

Y’all N’wahs gonna mod Morrowind!

CROSSPOST from someplace else I say words because I put all this effort into it!

Okay I’ll make an effortpost about mods for y’all, because despite the brilliance of vanilla Morrowind it’s even more mindblowingly amazing with mods installed.

Essentials
Morrowind Overhaul: As Pike says this includes a bunch of different mods. This is mostly a graphics and sound pack with some unofficial patching but it makes an unbelievable difference and unless your computer can’t handle it, you need it.

Galsiah’s Character Development: GCD single-handedly fixes all problems with vanilla leveling. It makes everything so much more natural and smooth, lets you go above 100 in stats and skills (not without work!), and in the 50~ hours of playing with it since I reinstalled it’s seemed to be pretty much perfectly balanced in most regards. Playing without this is an indicator of the most depraved masochism. Note: There’s another leveling mod our there known as MADD Leveling which has pretty good reviews, but I’ve never used it myself. Consider that if you don’t like GCD. But for Vivec’s sake get one or the other.

Morrowind Patch Project (Formerly known as Unofficial Morrowind Patch): A project which has persisted in one form or another pretty much since release and which aims to fix anything it can, from typos to incomplete quests to actual game-breakers.

Morrowind Code Patch: Going deeper than the above this, unsurprisingly, touches the game’s code itself to make even more repairs and improvements. Fixes a huge number of issues which were in the base game and remained through patches and expansions. Some things are vital like crash fixes, some are quality of life, but this thing is indispensable.

Delayed Dark Brotherhood Attack: Exactly what it says on the tin. In base, with Tribunal installed, you’ll get attacked when you’re a prisoner fresh off the boat in Seyda Neen by elite assassins. Not only does this unbalance things when you kill them because their gear is great and valuable, but it also makes very little sense that the person sending the assassins would even know you exist, let alone care. So with this you’re safe from the DB until you’ve reached a position of power in various guilds or have progressed to a certain point in the Main Quest.

Expansion Integration: Bethesda were lazy fuckers with Bloodmoon and especially Tribunal, and this mod goes a long way to helping that. Basically it brings everything appropriate from those expansions into Vvardenfell, so you can encounter Durzogs in the wild and alchemy ingredients can show up for sale and so forth.

That’s pretty much it for what I would class as essentials, and even the last one of this short list is debatable. Everything else is really up to the player in question, but I’ll link to a few of my favorites and then a couple of the bigger lists and important sites.

Mister Adequate’s favorites
Tamriel Rebuilt: I strongly considered putting this in the essentials section because it’s just that good. TR is a project that has been running since the early days of Morrowind with the original aim of recreating all of Tamriel. They’ve since scaled back this absurd ambition to ‘just’ the whole of the Morrowind province, which is still only slightly smaller than Vivec’s Spear. They’ve recently released part 3 of this vast effort and already the game is literally twice the size.

The big peninsula is roughly akin to Vivec's Spear, come to think of it
The big peninsula is roughly akin to Vivec’s Spear, come to think of it

Those of you who’ve played the game will realize just how vast an expansion this project is. And although I’ve only seen a very little bit of it so far I can assure you what is there is great. Firewatch is a better-made settlement than any Imperial one in the native game. (Note: The small island south-west of Vivec/Ebonheart is not a part of TR, but a seperate mod named Dulsya Isle.)

Piratelord’s Creatures XI: There have been a great number of creature adding mods over the years but this is the best one currently. Everything added is well-made and fits perfectly with the theme of Morrowind and the aesthetics and stuff.

Executor Zurg’s Merchant Money Mod: Some people may dislike this. Those people are wrong. This mod increases the amount of money carried by merchants (not those added by mods though) tenfold. Very simple, and incredibly welcome, because you don’t have to go traipsing off to Caldera or the Mudcrab Merchant to sell anything worth more than five septims anymore. Don’t worry, when you start getting more expensive gear you’ll still struggle to find places to sell them.

abot’s gondoliers, boats, and silt striders: This triune of mods by abot does something that some of us have longed for for years. It adds the ability to choose a ‘scenic travel’ option from various ports, which means you can actually ride the stuff as it takes you to your destination in real-time! It also adds some ambient stuff like gondoliers paddling around Vivec City and stuff. It’s tremendously good for gigantic nerds like Pike me who just looove to act as if they’re really in the game and write up huge backstories for their characters and stuff!

Traders 300: Adds a locked chest to most merchants, within which will be a leveled list of appropriate goods. The end result is that merchants will be far more variable in what they carry, giving a lot of flavor and life to them and encouraging you to check back with them now and then.

Homes to Let: This is a really nice little addition that does, well, exactly what it says. You can now rent homes on a monthly basis. Excellent alternative to most of the housing mods out there, as this lets you rent something in, say, Hla Oad for all of 60 septims a month. Superb for anyone who can’t afford other houses or who hasn’t progressed enough to gain them, or who fancies a change of pace, or who just wants more housing options.

The Less Generic NPC Project: A huge undertaking which seeks to give unique dialog for most topics to every single NPC in the game. So far they’re up to about 1/3 of the game, which is pretty damned impressive, and most of what I’ve seen so far has been decently written and kept to lore and stuff. It tends to add some minor quests as well, but the general overall effect is to make the world a much richer place. I happened to rent a place in Vivec with the above mod and it was next to a store; I went into the store and the Khajiit in there was affected by this mod, so we sat and talked forever. They worked together superbly to create a great little experience for my character!

Service Requirements: This mod is for masochists. What it does is when you try to trade with a faction-aligned person, they’ll tell you to fuck off if you’re not a member of their guild/house/etc. Want to port to Sadrith Mora? Best be a member of the Mage’s Guild! You can also pay surchages to access their services. Altogether a pretty stupid mod that only makes the game harder, I couldn’t play without it.

Further Reading
Now, this game’s over ten years old now and still has active modders. Unsurprisingly there are an immense number of mods out there, and my little list of mostly personal taste doesn’t even begin to scratch the surface. If you’re interested in looking more into what is out there, here’s some resources to do just that!

There are two main download sites these days. There used to be many, many more but most have fallen off the Internet.

Planet Elder Scrolls has a huge repository of mods. Problem is some of them were on off-site hosting, and said off-site hosting has now disappeared. Still one of the most valuable resources for getting mods though, and if you check the comments on a missing mod you’ll often find someone pointing folks to a new upload someplace.

Morrowind Modding History is a place which is trying to salvage and preserve pretty much every Morrowind mod it can get a hold of. If you can’t find something on PES it’ll almost certainly be here. Also great to just browse through and see what’s on offer.

Aside from those there are various lists out there which… list different mods, usually grouped into categories like “New buildings” and so on. Like anything these lists will be based on the personal taste of their authors but you can usually find some pointers towards stuff you’re after. Great House Fliggerty is a good resource anyway and this thread has a list of lists (of lists, in a couple cases). Well worth checking out are Telesphoros’ List, Empirical Morrowind, and BTB’s list. Also try the TESNexus Wiki.

A couple of closing notes! There’s a very widely-used mod named “Necessities of Morrowind” out there, which adds the need to eat, drink, and sleep into the game. I’ve not yet tried it myself though I plan to with my next character. There are also a couple of mods which add NPCs walking around settlements. A lot of people swear by Morrowind Comes Alive but I prefer Starfire’s NPC additions; it really does help add life to towns to see people wandering around and having different people when you leave and return and stuff.

Okay I hope that helps anyone looking for mods get an idea of some of the most important ones currently around and points them to where to look for more! If you’ve got questions go ahead and ask, I’ll probably know the answer or where to find it!

One Hundred Thousand! And Nerevar Rising

So at some point over the last few days we’ve surpassed 100,000 views on this blog.  A big thank you to anyone who has ever visited, read, and/or commented!  Mister Adequate and myself really just started this as a little side project and knowing that sometimes people like to read our vidya rambles makes us both feel all tingly inside.

Now then, let’s get down to business.  Mister Adequate and I are recently doing nothing but playing an old game.  This should surprise nobody since playing old games is what we do 95% of the time.  The game we are playing this time, however, is one Elder Scrolls III: Morrowind, and the problem with this game is that once you start playing it you will never stop for like the next month.

This is all a part of the Tribunal's plan.
This is all a part of the Tribunal’s plan.

Anyways you can all blame this game for the reason that these two bloggers have disappeared off the face of the Earth and are currently ranting and raving about journeying far ‘neath moon-and-star.

I’ll tell you what, though.  Talking about Morrowind has a tendency to cause most people to suddenly itch to reinstall it, which is why the number of my Steam friends who own this game has jumped from five to eleven in the past week or so.  Because I won’t shut up about it.  Anyways, if you, too, are now feeling this same itch, I have a present for you!  It’s called Morrowind Overhaul and it’s an absolutely delicious mod pack that installs everything great for Morrowind and makes it look even more beautiful than it already is.  Best of all, it pretty much does everything for you, so you just have to click the “Next” button a million times and do little else.  Easy mode.  Highly recommended for both longtime Morrowind players and also new players who perhaps are wary about the graphics, which, I won’t lie, haven’t aged particularly well.

The Khajiit walk animations are akin to this.
The Khajiit walk animations are akin to this.

What are you currently playing as you enter the new year?