Watching and Reading Let’s Plays

One of my pleasures related to gaming is to read Let’s Plays, so I thought I might cook up a little blog post about the topic and then open the comments for suggestions! If you’re at a loss for something to occupy your Sunday then you might consider seeking out a LP and reading it with a nice cool refreshing soda/nice soothing hot chocolate, depending on local weather conditions!

A Let’s Play is essentially a player taking the viewers/readers through a game, or series of games, by writing about them, showing screenshots, or providing videos with commentary. LPs come in several flavors but the general principle is to show the reader/viewer the mechanics of the game, examples of artwork, music and FMVs, all that sort of thing. Where relevant you’ll see plot exposition, and very commonly people will show secrets, Easter eggs, perform feats of skill, or abuse game mechanics to show how utterly broken some games can become. Some are serious, some are humorous, usually though the idea is to show the game off, whether it’s to encourage everyone to play something really great or to explore the mendacious depths of a truly turgid turd.

Somewhat related to LPs, but often with a greater focus on storytelling or the like, are After Action Reports (AARs), which I’ve written a short example of for this very site. If you have a quick look at that you’ll see what I mean, I’m not talking about mechanics but rather interpreting what happened in a narrative sense, giving it meaning and context – something strategy games like Darkest Hour are very open to.

And some scenarios defy explanation.

A good LP is a great thing; one of the most famous, and one you’ve most probably heard of already, is Boatmurdered. It is an uncommonly hilarious and deeply enjoyable account of a Dwarf Fortress even more doomed than the usual. The fame of Boatmurdered does more than show off the comedic skills of a bunch of goons though; it also had a fairly significant impact on the fame of the game on which it was based, and for an indie game made by a two-man team who rely entirely on donations, this is a fairly big deal.

So as part of gaming’s culture and milieu I think LPs are a great thing, and I really enjoy going through them. Sometimes I read one for a game I thought I knew completely and learn many new things. Sometimes I read one of a game I would never play, and see what others see in it. Sometimes I just find myself tremendously amused.

If you want to find a whole treasure trove of Let’s Plays then the LP Archive is a great place to start. You can also search YouTube and find a vast store of video-based LPs, and various forums have their own sections from Something Awful’s dedicated and vast Let’s Play subforum to Paradox Interactive’s many AAR forums.

Are there any LPs you would recommend to people, any that you’ve found particularly funny, or any that have sparked interest in a game where you had none before? Tell us all about it in the comments below!

This Weekend: Dancing CMC Edition

My new job likes to give me at least one (and sometimes two!) weekend days off so now I get to participate in these posts.  I know what I’ll be doing this weekend: Loads and loads of Star Wars: Knights of the Old Republic.  Yes, the one from way back when.  I bought it on Steam sale and now I just can’t stop playing it.  I love how all these years later it’s still a great game.

Once I finish it I think it’s on to more RPGs, like Morrowind and New Vegas.  I’ve been on this random RPG kick lately, which I’m okay with.

What will you be playing this weekend?

It is too hot today.

It is true, it’s far too hot today. Too hot to move, too hot to write, too hot even to play any vidya that require braining to play. So I’m just going to set up something like Victoria 2 and mess around with the console so everything goes wacky!

The results of my last experiment. The Prussian blue country stretching to Kamchatka is Prussia.

Are there any games you enjoy when for whatever reason you don’t feel up to concentrating on playing? Or are you like me, and you prefer to set things up and just watch them run? Tell us in the comments about how you deal with heat so intense it feels like your skin is flaying itself to try and escape!

Also some games do an atmosphere of cold very well but I can’t think of any that really do a hot one so well.

The Damage Thus Far

So lemme put it this way: I smashed through my entire “Steam Sale” budget by Day Five.  Obviously this hasn’t stopped me from buying anything further, but let’s just say that I’ve spent a rather lot of money so far.

It has occurred to me that I need to buy a Spongebob Wallet.

Of all the stuff I’ve gotten so far, here are some of the ones I’ve been enjoying the most:

The Legend of Grimrock: Fun dungeon crawling oldschool RPG that eschews silly things like maps in favor of you bumbling around lost and attacking giant snails.  All of the charm of old dungeon-crawls from back in the day.

Train Simulator 2012: No, I’m not kidding.  This game is great.  Especially if you’re a sim game grognard who gets excited by the thought of playing a travel game in real-time, so if it takes an hour to go from Point A to Point B in real life, you’d better believe it will take you an hour to do so in game.  With “Simple Controls” activated, this game is in the vein of classics such as Desert Bus, except you can pause and do things like start and stop.  This is more endearing than it sounds and this game easily devoured three hours of my time right after buying it.

Star Wars: Knights of the Old Republic: A game which I haven’t touched since it launched almost a decade ago and I played it on the Xbox.  I’d really forgotten how much fun this game is and what was originally going to be an “I’ll dink around for an hour and feel some nostalgia feels” game has turned into several hours of a legitimate playthrough.  Let’s just hope Carth stops wanting to talk about his feelings at some point.  (He won’t.)

Orcs Must Die!: I’ve actually yet to play this one (the curse of buying so many games at one time), but my dear associate Mister Adequate swears up and down that this game is amazing and fun.  Considering his raucous laughter over Skype whenever he plays it, I’ll take his word for it.

What sorts of gems have you picked up with the sale?

The Steam Store is experiencing some heavy load right now. Please try again later.

If you’ve been living under a rock on Mars with your fingers in your ears you may not be aware of this, but the Steam Summer Sale just went live about an hour ago and everyone is hammering the service so hard it’s difficult to actually see the sales.

There is no relevant picture. Have a guide to rocks.

However, highlights so far:
Legends of Grimrock – 60% off (all signs point to this being a modern classic)
THQ Collection – 84% off (holy shitting jesus von nazareth, Company of Heroes, Dawn of War, Saints Row The Third, etc)
New Vegas – 40% off (holding off in case of a daily or flash deal)
SEGA collection – 89% off (loads and loads of Genesis games, as well as the Total War series)
Deus Ex: Human Revolution – 75% off but only lasting for another five hours as of 1900 British Time GO NOW
Paradox Collection – 75% off
Wargame: European Escalation – 40% off (have heard great things; another one I hope will get a daily)

There are votes on which deals are coming up next, and as well as the daily deals there are “flash deals” that only last a few hours, because Gaben hates us sleeping almost as much as he hates our having money.

Anything you’ve already bought or are hoping to see come down in price?

A Kick in the Pants

As I’m sure many of you fine folks will be aware, there’s a website called Kickstarter out there which has become rather popular of late. If you are indeed uninitiated, the essential idea is that you posit a creative project, set a monetary goal to fund said project, and then people can pledge dosh to support it. If you don’t make the goal nobody pays, but if you meet or exceed it, voila – you’ve got your cash. I can see the logic here as it means committing to a project only costs you if loads of other people support it too – so it’s security for your pledges, helps ensure dosh for the prospective producer, and is in and of itself a good source of advertising for projects.

What does this mean for games? Well it looks pretty promising so far. Now with something like a book, a one-person operation you can do in your own time, you get it out there and THEN try to sell it, at least with current e-publishing taking off. A videogame, even an indie one, is of course a much bigger investment. It takes time, and even if you’re working with a really small team you might need to bring in, say, a music guy for awhile. All of this of course costs money in a variety of ways, from wages to licensing to Thai ladyboy prostitutes. Games, in short, cost money to make. And the men in suits who fund them are aware of nothing except that. All they want is to get Call of Duty’s sales figures. Kickstarter offers a striking alternative to this which I think really needs to be highlighted; it’s the democratization of funding, insofar as you believe capitalism can be democratic. (Worker solidarity! Syndicalists unite!)

For mother Equestria!

Take a look at FTL. It’s a great idea, and I’m wholly behind it. Take a look at those numbers though; these guys figured they needed $10,000 to get their project finished, and they ended up with $200,000. Twenty times more than they asked for. Even if we assume a bigger company had looked at their idea and what they had so far and said “Yeah, I can see this working out.”, would they have gained that much funding? And if they had, would it have been so free of strings and meddling?

Of course not every Kickstarter works out. I’m surprised at how little Kenshi got, for example. It’s going to take some time for people to figure out how this whole thing works and how to get their names out there successfully; and we don’t have enough money to fund all the projects (because we’re not a global federation of anarcho-Syndicalist communes, no doubt), but nonetheless this field seems to me to be an exciting development. Even moreso if we look at how Kickstarter can be combined with Amplitude’s model of letting beta players vote on features and the Minecraft-led idea of letting people buy in alpha/beta. It’s hard to discern what shape this will all take, and of course there’s no end-state here, there’s going to be new developments that change the playing field if not the whole ball game again. But maybe, if we’re lucky, this will lead to an increase in player input and more importantly still the ability for developers to be in charge over publishers and executives.

Endless Space Redux

Mister Adequate has talked before about a little game called Endless Space, but we’re going to talk about it again because it’s just that good and because it was also just officially released!

Like any true 4X, Endless Space takes a little bit of time to get used to.  You’ll need to give yourself an hour or so to get used to the UI and how things work, and then you’ll probably need another several practice games after that to figure out how to not languish in last place in the score chart (hint: just focus on money, industry, and expansion.)  But if you’re willing to work at it and get past all of that, then you’ll soon find yourself faced with a very solid and polished space 4X in the vein of Master of Orion and Space Empires.  The races are wonderfully inventive, the tech tree is a delight to navigate, and on the lowest graphics settings it will run on most computers.  It’s very easy to find yourself sucked into the “One More Turn” mentality with this game, a true sign of a good turn-based strategy.

I Google Image Searched “space ponies” and found this.

Overall this is a game that is well-worth playing for a variety of people: longtime 4X fans will find themselves right at home, and people new to the genre will find this a challenging but rewarding gateway to the genre.  It may not be Master of Orion 2, but it might be the best homage to it thus far.

Victory is Possible

If you keep up with what Paradox talk about you may be aware that they just recently announced a new project, first codenamed Project Reagan and since revealed to be a Cold War-era game by the team who made HoI2 offshoot Arsenal of Democracy. Now, as long-time readers may be aware I have a particular interest in the Cold War or more specifically the aspect of nuclear warfare and policy within it. To this end I’m going to write up a nice long post detailing my thoughts on this development!

At the core of the Cold War, and thus things that need to be executed well in this game, are two concepts. The first is the whole espionage, diplomacy, proxy war side of things. The second is nuclear policy, strategy, brinkmanship, and potentially, war. Neither of these are things that have been tremendously well-implemented in the main so it will be interesting to see whether the AoD team can live up to this challenge.

If the consequences of nukes are only “GAME OVER, and no you don’t get an animation of a mushroom cloud, we don’t reward failure.” then it’s not actually going to be very much fun. It was a valid design choice for Balance of Power, but I’ve got both academic and gamer objections to the idea of ending the game the moment someone presses the red button. Just because nuclear brinkmanship worked out the way it did in our world does not mean it always had to do so, and this needs to be reflected if the game is going to be anything except a history show.

The problem (And this is something that Pox as well as other games always fall down on) is that you really need to model negotiations, both formal ones like the SALT talks and “Comrade Premier, there’s a single American nuclear weapon flying in. It will detonate in the remote Urals. What do we do?” red-phone hotline business. There needs to be the opportunity for deceit – there needs to be the opportunity for back-and-forth – and there needs to be an intensely personal element to it. When you talk to the President about said incoming nuke it matters enormously what you, as the Russian Premier, think of him. If the two of you have good relations and you believe him sufficiently honest, that’s going to demand a much different reaction from thinking he’s a gung-ho senile old capitalist snake who has been itching to wipe out Moscow. As it stands of course the system is Send an Offer -> Other Guys reject it -> Two weeks later bribe Other Guys -> Two weeks later Send the Offer again. That barely cuts it for any of their existing games, it sure as shit won’t cut it in a conflict which should very often play out without full-scale war and where the outbreak of full-scale war itself should provide a massive imperative for emergency negotiations to stop it, because everyone knows where it could very quickly lead.

Also, what’s a Cold War game without storing up trouble for the future?

The question of nuclear targeting policy, and nuclear use policy, is of vital importance. In real history the USA’s policy was to keep European forces relatively weak, weak enough that they couldn’t really hope to stop a full-scale Soviet invasion (this changed as time passed and NATO technology developed much faster than Soviet tech did, and by the 80’s this would have just led to a lot of ruined Red tanks). They also made explicit that they would not rule out first-use of nuclear weapons. The whole thing was a bluff, brinkmanship of the highest order. Perception is more important than knowledge, and your leader’s personal beliefs on the Other Guys is vital. Another issue in the targeting policy side of things is that targeting policy occupied a huge amount of thought on both side. What do you aim at? How much do you devote towards everything? Is your policy to try and wipe out the other guy’s ability to nuke you? To simply ensure your own second-strike capability, so even if every last person in Russia is dead you can still destroy the West? Do you target population centers, or only warfighting centers, and does the distinction even matter? So on and so forth, and nothing about the outcome was predetermined, of course.

It will be interesting to see how East vs. West tackles these issues, if indeed it tries to at all. It’s been a long time since there was a real Cold War game, and longer still since one that took a shot at tackling these sorts of issues. A good Cold War game could be the most tense gameplay experience since the original Silent Hill made us shit our britches. We’ll have to wait and see.

(PS for one view on what nuclear policy should be, you could do worse than to read Colin Gray’s paper Victory is Possible.)

JUDAS!

No, not the Lady Gaga song, as great as it is. No I’m talking about Jihad Sultans 2 Crusader Kings 2. Let me set the scene for you guys.

Using the Character Creator I began as a German-culture Christian in Gao, and quickly expanded to take the surrounding lands and form the Kingdom of Songhai. So far so good, but then my male line seems to just end and I have nothing but daughters for like 50 years, and despite the continuation of expansion at first I’ve been struggling to keep things together. Why? Because my country is full of FAITHLESS BACKSTABBING MENDACIOUS FRAUDULENT TWO-FACED DOUBLE-CROSSING PERFIDIOUS RECREANT TRAITORS, THAT’S FUCKING WHY!

I’m so mad. I try and be a nice, benevolent ruler. But people keep rebelling and that necessitates tyranny to keep the land together – which of course makes people dislike me further. There should probably be a fear modifier for a consistently victorious tyrant because I always manage to find a way to win, whether it’s by attriting the other guys to death in the horrendously bleak deserts of Africa, taking loans until I can afford the mercenaries needed to win, or through the sheer luck of capturing the leader of a rebellion in battle.

My current Queen, Queen Luna I of Songhai and Ghana, is only 35 years old and she just put down the “Third War to Depose Queen Luna”, the “Second War against the tyranny of Queen Luna” (Caused by people who you try to arrest or revoke the titles of saying “Nah bro” and revolting instead; but I only tried to imprison them because they were involved with other revolts!), and some random attempt at independence by some podunk no-account count of Povertania, West Africa. Oh and then my still-pagan neighbors in Tarkur took a shot at me and I had to cede some territory because it was in the middle of one of those other wars.

Why is there never a vassal swarm in my DEFENSE?

Twenty-two years on the throne and already in this mess. And furthermore thanks to not having ANY SONS EVER ARGH I don’t have people I can hand landed titles out to any more; so here I am sitting pretty with a ton more provinces than I can administer and nobody loyal to give the damned things to. Mom tried that with Duke Valerian II and he got outmaneuvered by Dukes Emich I and II, the latter of whom ended up with ALL THE DUCHIES. Which meant I had to fight 3/4 of my country simultaneously because Emich II was all “Oh ho ho ho I’m not going to settle for that oh no I’m Petyr Fucking Baelish, Littlefinger big ambitions, time to betray the daughter of the woman who gave me power in the first place!” So now my country is a ruined hellhole, going from the most prosperous and powerful Christian state outside Europe to an impoverished, contracting realm with no money, no manpower, and no loyal vassals in the space of twenty years.

I love this game.

e; Oh also there’s Rome 2 announced.