As you know we are unofficial GoG.com mouthpieces because they sell loads of great games, but this is a particularly special one.
http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri
Sid Meier’s Alpha Centauri. $2.99 USD. You know what you do.
As you know we are unofficial GoG.com mouthpieces because they sell loads of great games, but this is a particularly special one.
http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri
Sid Meier’s Alpha Centauri. $2.99 USD. You know what you do.
As Pike and Mister Adequate are together “in real life”, to use a term, we shall be co-writing today’s blog post! Obviously one of the first things we decided to do upon meeting up was to play some vidya, and we opted for a game that Mister Adequate brought along, called Earth Defense Force 2017, for Xbox 360. It was the first time I’ve played it, but Mister Adequate has played it quite a lot, so we will start with him giving us some background on the game and his experiences with it.
Mister Adequate
I first heard of Earth Defense Force in an old issue of Edge magazine, which was reviewing the second one in the series – 2017 being the third – and though it was Japan-only at the time I was instantly taken in by the review which glowed with positivity. Some years later I saw EDF 2017 on Amazon and after confirming it was indeed the same series, I quickly purchased it and found it was even better than Edge had felt its predecessor to be.
EDF 2017 is a B-game. It is low-budget in every respect, from graphics to voice acting, and there is no reason for it to be considered anything other than a second-rate effort from a studio who had neither the budget nor the expertise needed to meet their ambitions.
Except, of course, that it is a sublime piece of brilliance that is incredibly difficult to put down. Despite (perhaps because of?) the low-budget nature of the game it is gaming in a classic form. There is little outside of the main point, which is shooting gigantic aliens with stupidly powerful guns, and what is there is so hilariously bad that it endears rather than repels. The core gameplay however is just immense fun, and the desire to collect all possible weapons drives you to keep playing and playing, as any good system of rewarding players does. In years of enjoying this game I’ve never grown bored with it – it is for all intents and purposes the progeny of classics shooters like Galaga and Space Invaders, and gaming is better for it.
Now I shall turn you over to Mrs. Pike Adequate for her opinions on the game, which she has only first played a couple of days ago!
Pike
The beauty of EDF 2017 is that it puts entertainment first and… well, I’d say it puts everything else second, but it really doesn’t because everything else just doesn’t exist in the game. Powerups appear as flat sprites, the in-game physics are ridiculous, vehicle controls are about as terrible as you can get, and yet the game never ceases to be fun.
There is no story here because the game doesn’t need one. Giant bugs are attacking. So are giant robots. And giant cyborg dinosaurs. You have guns and your job is to go shoot them so they can drop more guns. That’s it. You do this for 56 levels or so and it’s beautiful. This is gaming in its very purest form; a shooter without a big fancy budget or any semblance of realistic guns. It doesn’t attempt to be anything other than what it is, and what it is is unabashedly fun. Especially in multiplayer.
In other words if you’re looking for a simple, fun, and gloriously mindless multiplayer game, look no further than this one. It is worth far more than the couple of bucks it will probably cost for you to pick it up.
Pike here! Mister Adequate has made it all the way over here to the colonies and we’re busy gathering up some games to play. We went to GameStop the other day and picked up several classics for cheap, including TimeSplitters and Shadow of the Colossus, and then we went to another GameStop and… were promptly turned away because apparently we don’t look like we’re over seventeen and Mister Adequate didn’t have his passport with him.
I mean, maybe it’s good that we look young, but anyways. We’ll go back today with proper ID and scoop those games up. In the mean time we played some Metal Slug and Crazy Taxi and an arcade. Anyways, we do apologize for the lull in blogging, but we’ve been… well… preoccupied. Ahem.
Fillies and gentlecolts, we’ve got something we need to talk about. There’s a game on the horizon known as Endless Space, a 4X game that I had previously heard of but only kept half an eye on. Well as it turns out it was very recently put up on Steam and pre-ordering, as is becoming something of a norm for games from non-major publishers, gives you alpha access.
To bluntly not put too fine a point upon it, the alpha is as good as most gold iterations of other games. It is incredibly smooth, clean, and lovely to use. It obviously still needs work, but even as a late alpha game it seems to be entirely playable and thoroughly enjoyable so far, and I’ve been playing it for a couple of hours solidly now. As regular readers will know by now both Pike and myself are ardent fans of the 4X genre, playing stupid amounts of Civilization for example. Pike rates Sid Meier’s Alpha Centauri as the single best game ever, and I rate it in my top three. And on the SMAC note, Endless Space has a very pleasing quasi-homage to SMAC in the tech tree icons.
Endless Space hits the usual list of items that a 4X should, the whole 4X part of it that is, but it’s doing so in a way that is clear and making a lot of sense, providing a sense of rapid, but controllable buildup as you discover new technologies, unlock new buildings, and acquire new resources. In many ways it also takes after MoO2, for example in letting you colonize planets within a system once you’ve got one colony in it, without the need for new colony ships. Building your infrastructure is also a curious affair; you choose an area for each individual planet to focus on, like enhancing farming or being a trading hub, whilst you build your more typical improvements on a system-wide basis. It’s an interesting hybrid as a solution to the problem of the appropriate scale on which to handle this side of the 4X genre and so far I have to say it’s a fairly effective one; systems are the main basis of your empire, but your planets are still more than just completely interchangeable or indeed entirely invisible subunits; they have their own character and you can influence this.
Combat is the part of the game I’m not yet 100% sold on, though I’m not sure how much remains to be done there I hope there’s a little tweaking. It plays out as a video, rather like GalCiv 2’s combat scenes, but in ES you have the ability to choose actions for each of the three phases of combat; for example you can choose to deploy nanobots to repair your ships, to divert all spare power to weapons for a risky offensive, and the like. It’s a sound idea and could be a great halfway point between the full control of, say, Homeworld and the completely hands-off nature of GC2, but I think a few more options are needed in the early game to really ensure this works, and combat needs to be a bit more… I’m not sure exactly, visceral? It feels a bit like it lacks in impact. Still, it’s a commendable effort that is, as with everything in this game, very well presented.
There is also the standard 4X element of ship design, and this seems like a very good effort with a wide and increasing array of options as you progress through the tech trees; there’s not a huge amount to say except that there are no complaints whatsoever from me.
The thing that’s really getting me into this game, however, is the sheer level of polish that is present. As I’ve said it’s an alpha, but it acts nothing like one in most regards. Everything is fast, clean, smooth, obvious, and I actually turned the tutorial off because the screens and their tooltips provide more than enough information anyway. The music is atmospheric and suitably grand as well. Never underestimate the power of a good interface and a solid atmosphere – it’s the difference between a good game and a classic one, and it can make even a mediocre game enjoyable.
If you are a fan of any of the following things:
Then this is a great little site that focuses on making flags for alternate history nations and the like: http://hoiflags.blogspot.com/
Yes, that’s all I have to say today. Boring, I know. Okay, okay, have a picture of Stalin purging the military in Darkest Hour: